| |
![](_derived/Kurt's_Fan_Station_Tips.htm_txt_stationheader.gif)
If you want
to be Railroad Tycoon, you have to think like one. I put down on this page every
tip I could think of right off the bat, but there are still more many more to be
listed!
NOTE:
All of these tips apply to RT3, but some apply to RT2 as well. You can submit
tips for any of the games in the series by checking the 'User-Submitted Tips'
section.
USER-SUBMITTED
TIPS
NEW!
Have any tips you'd like to share with the Railroad
Tycoon community? Email Tips to: rtfanstation@yahoo.com
THE
FAN STATION'S TIPS
WAYS
YOU CAN RUN YOUR RAILROAD
You
can run your railroad in a variety of ways: big spender, big builder,
conservative penny pincher, etc. Here are some different ways I've tried and how
they've turned out (which has not always been a good outcome!).
-
I
tried running a merging company once (A 'merging company' is a company that
does not build any track, just merges with other companies) you can try
this, but it isn't much fun, well, unless you make it fun. I tried to merge
with 1 company a year. I found it a bit profitable, but it could've been
better. First, I let the companies build up (Which took a while) and waited
until about 1905 (I started in 1900). Then, I took out one company after
another (This can be REAL fun if you want have the feeling of "I'm
actually winning! I'm actually winning! Those guys don't have a
chance!!" Or... something like that) I failed to take over the last
company because all of the other players had already invested in it, and
were all voting against me. Had to try that next year. (Why do you have to
wait another slow year after you fail to merge?) Won it next year. So, if
you have a lot of time you can try running a company like this.
NEW
You can also run a company that is geared for completing a certain
objective, such as stated in the scenario's briefing (if applicable). For
example, if you have to complete a connection requirement where trains do
not matter, you should most likely build single, unelectrified track for
connecting long distances. It's the cheapest possible track and usually has
steep grades and no bridges/tunnels/overpasses. This type of track is
specifically named 'Burn Track'. It is not meant to be run on, but
built only to satisfy a connection requirement. Another example is an
average speed requirement. The best way to satisfy this requirement is to
use double track and the fastest engine possible for the time period. Also,
don't overload the trains. Overloading (usually more than 4 heavy
freight, 5 freight, or 6 express) can cause your average speed to drop, even
with the fastest engine. If you need to overload trains for more money, use
a engine with more horsepower (check the engine's speed chart). Be careful,
however, as your average speed may drop and you could fail the objective if
you don't watch and act accordingly.
MONEY-MAKING
STRATEGIES If you don't like to
cheat (we hope you don't), then here are some tips that will help you get the most out of the
regular gruel of running a railroad empire.
-
Industries are the key. Buy up
industries that make lots of money on their own, and supply them with their
demanded cargo, and you'll make even more, or buy a unprofitable industry
and service it with its demanded cargo, and you'll see the revenues rise.
Servicing industries make you money, plus what you're already hauling into
cities makes you even more money, and you're on your way to financial
freedom!
-
Buy up farms and industries that are in a
"chain". For example, if you bought coal mines, iron mines,
steel mills, and automobile factories, then you'd own all the industries to
make very profitable automobiles! Connect all the industries, then connect
the auto factory to big cities, and you'll be making a lot of money in no
time flat.
-
NEW
Use the Cargo Profitability Map to your advantage! If Fresno is producing a
surplus of Fruit (Produce), hauling fruit to Fresno will be unprofitable and
in some cases, the train won't leave the station because of the lack of
profit! If San Francisco demands fruit but a minimal amount of fruit is
arriving there, hauling fruit to San Francisco will be very lucrative until
a surplus of fruit is hauled to San Francisco and is waiting to be
processed. In this example, a fruit train going from Fresno to San Francisco
would be very profitable! Note: If the train brings in too much fruit
for the Distillery to process in a year, the fruit will begin to stockpile
up, reducing the price for more fruit arriving in San Francisco. To continue
making money here, build more distilleries in SF to match the production of
fruit in Fresno, or stop the train until most of the fruit has been
processed. The Cargo Profitability Map is a advantageous feature of RT3 IF
you know how to use it well.
YOUR COMPETITION
RT3's Competition isn't that
great, but RT2's or SMR's can run you out of town. If you're really struggling with the AI
companies, you may want to
Consider the Following.
-
Just if you were wondering,
the AI players don't merge with other companies in single player
games.
-
You won't want to merge with
a company with a lot of debt. It'll just make your own company cash go down
even further than the merger price.
-
Most
AI companies are (overly) conservative in RT3. Unless you wait for a while, the AI players may not build for
every few years. However, RT3's AI is quick to purchase profitable
industries from all over the map. A good idea is to purchase industries that
you service (or are going to service) to keep the opportunity for profit
away from the AI companies.
-
If you connect to an AI
companies' track with your own track, you'll be able to make some profit off
their stations. For example, let's say you own a company stretching from
Boston to Worchester. The AI player has a company stretching from Lowell to
Manchester. Let's say Lowell is fruitful in many different cargos, and their
trains aren't picking it up fast enough. If you build track connecting to
Lowell & Manchester's line and send 2 trains over there, they'll pick up
the cargo, but first they'll have to pay the station fee and track fee.
Those fees deduct more money the more cargo your train is hauling on their
track, and the more of their track your train had to run on to get to
Lowell. The fees go to the AI Company. Any profit left over after your
trains arrive at Boston will be yours. This can be good if you need to haul
lots of cargo to accomplish an objective.
-
Companies that issue 2 bonds
a year or more will probably not be a threat to your railroad, as they're
busy trying to stay afloat and not go bankrupt.
-
Companies that issue stock
every year may not be a threat to your railroad, though you may want to buy
stock from the company that issues it, especially if you want to take over
the company via a merger.
-
If a AI company declares
Bankruptcy, it will be in your best interest to buy at least 5,000 shares of that company.
-
You'll want to target large
AI companies with a modest amount of cash for a merger. If the companies'
cash is higher than the merging price: go for it. If the companies' cash is
lower than the merging price: you may want to wait a few more years. You
earn the companies' cash after you pay the merging price and you succeed in
the voting.
-
The voting of Merging/Not
Merging is determined by the investors in that certain company. For example,
if you owned a large railroad with a large sum of cash, and you wanted to
merge with another, smaller company, you may want to set the offer price to
the highest amount. The AI players are driven with greed, but most of them
don't get it. Let's say that Jay Gould (You), J.P. Morgan (AI), Thomas
Durant (AI), and Cornelius Vanderbilt (AI) were investors in 'The Fan
Station Railways' an AI company. You put in the highest price for the merge.
If you succeeded it would probably look something like this:
Merger Succeeds!
Votes In Favor:
Jay
Gould:
5,000
Thomas
Durant:
3,000
Other
Investors:
7,000
TOTAL
15,000
Votes Against
J.P.
Morgan
2,000
Cornelius
Vanderbilt
6,000
Other
Investors
1,000
TOTAL
9,000
Let's now say you had a smaller company with a worse reputation. It may turn out
like this:
Merger Fails!
Votes In Favor:
Jay
Gould:
5,000
Thomas
Durant:
2,000
Other
Investors:
1,000
TOTAL
8,000
Votes Against
J.P.
Morgan
2,000
Cornelius
Vanderbilt
6,000
Other
Investors
9,000
TOTAL
17,000
Do you see the difference between the two? In the both examples, you voted with
your 5,000 stocks that you owned of 'The Fan Station Railways'. Your
friend Thomas Durant voted with all of his 3,000 stocks in the first, but only
used 2,000 in the second. (Not your friend anymore, eh?) The other investors
(public shareholders) voted 7,000 for you in the first but only did 1,000 in the second, which means,
the better of a reputation you have, the more votes you will get! Obviously,
J.P. Morgan and Cornelius Vanderbilt did not like you in either, but they voted
the same in both. The more you invest in a company, the more chances are you to
succeed, because you have more votes in the company's dealings and mergers.
MORE STRATEGIES & TIPS
SOON!
![](horiz%20divider.png)
Kurt's
Railroad Tycoon Fan Station, 2009-2010
|